Last updated: . Values were checked in-game unless marked as estimates.
Alliance Competition (often called VS) is a weekly six-stage contest between two alliances. Each stage rewards a different kind of progress, and the alliance that scores more on a stage wins its stage points. The whole trick is timing: save resources and use them on the day they score. This guide gives you the stage order, what scores on each day, what to save, and how buffs and personal chests work. Point values are current as of October 2026.
How Alliance Competition Works
The competition runs Monday to Saturday, usually in this order (always check the in-game theme screen for today’s stage). Each day resets at 02:00 UTC.
| Day | Stage | Stage points |
|---|---|---|
| Monday | 1. Radar Exploration | 1 |
| Tuesday | 2. Base Construction | 2 |
| Wednesday | 3. Tech Research | 2 |
| Thursday | 4. Hero Training | 2 |
| Friday | 5. Full Military Preparation | 2 |
| Saturday | 6. Enemy Assault | 4 |
There are 13 stage points in total. Any four stage wins give at least 7 points, which is enough to win the week. Saturday counts double.
How Points Are Calculated
Every action has a base value. Your score per action is the base value plus your buffs:
- Points Buff (general): applies to every action except buying diamond packs. Research can raise it to +150% (Points Buff +100%, Points Buff II +50%).
- Action research: radar missions, speedups, hero recruitment, building power, tech power, training, kills, UR trucks, Special Ops and survivor recruitment each have their own research, worth up to +50% for that action.
- Diamond packs always give 35 points per diamond, with no buff.
The in-game scoring screen already shows values with your buffs applied. That is why a UR Hero Shard can show 21,000 on one account (base 10,500 with +100% buff) and less on another. The tables below use base values. Enter your own buff in the VS Scoring Planner to see exactly what you will score.
Day-by-Day Plan
Monday: Radar Exploration
| Action | Base points |
|---|---|
| Complete a Radar Mission | 10,500 |
| Use a Fighter Part | 2,600 |
| Obtain 1 Advanced Wingman Component from a Wingman Chest | 1,150 |
| Spend 1 Stamina | 155 |
| Use a Fighter Combat Chip | 4 |
| Gather 10 Food / 10 Metal / 6 Oil | 3 |
| Consume 650 Hero EXP | 1 |
Do: collect radar missions you finished but left unclaimed, use Fighter Parts and Stamina, open Wingman Chests. Radar gathering quests don’t count toward points; normal gathering does. Save for later: speedups, hero shards, Fighter Component Chests, UR trucks and Special Ops.
Tuesday: Base Construction
| Action | Base points |
|---|---|
| Send a UR Transport Truck | 110,000 |
| Complete a UR Special Ops mission | 72,000 |
| Recruit Survivors (1×) | 1,600 |
| Gain 10 power from construction | 110 |
| 1 minute of building speedup | 55 |
Do: collect building upgrades you finished but left waiting (don’t tap the green check before Tuesday), use building speedups, send UR trucks and run UR Special Ops. Save for later: radar missions, research speedups, hero shards.
Wednesday: Tech Research
| Action | Base points |
|---|---|
| Complete a Radar Mission | 10,500 |
| Use 1 Research Data | 320 |
| Gain 10 power from research | 110 |
| 1 minute of research speedup | 55 |
| Open a Fighter Component Chest Lv.1 / 2 / 3 / 4 | 1,155 / 3,465 / 10,500 / 31,500 |
| Open a Fighter Component Chest Lv.5 / 6 / 7 | 94,500 / 283,500 / 850,500 |
Do: collect finished research and the radar missions saved since Monday, spend Research Data, open Fighter Component Chests. A single Lv.7 chest is worth 850,500 base points, so never open high-level chests on other days. Save for later: building and training speedups, hero shards, UR trucks.
Thursday: Hero Training
| Action | Base points |
|---|---|
| Use a UR Hero Shard | 10,500 |
| Use an Exclusive Weapon Shard | 10,500 |
| Use an SSR Hero Shard | 3,600 |
| Recruit a Hero (1×) | 1,600 |
| Use an SR Hero Shard | 1,050 |
| Use a Skill EXP Book | 12 |
| Consume 650 Hero EXP | 1 |
Do: use the hero shards you have been holding and do your recruitment. Only star up heroes you actually plan to build. Save for later: all speedups, radar missions, Research Data.
Friday: Full Military Preparation
| Action | Base points |
|---|---|
| Complete a Radar Mission | 10,500 |
| Gain 10 power from construction or research | 110 |
| 1 minute of training, building or research speedup | 55 |
| Train a soldier T1 → T10 | 30, 40, 50 … 120 (+10 per tier) |
Do: this is the broadest day. Collect saved radar missions, finished buildings and research, and train your highest tier. Training lower tiers before Friday and upgrading them on the day is an efficient way to score. Save for later: UR trucks, Special Ops and healing speedups for Saturday.
Saturday: Enemy Assault
| Action | Base points |
|---|---|
| Send a UR Transport Truck | 110,000 |
| Complete a UR Special Ops mission | 72,000 |
| 1 minute of healing, training, research or building speedup | 55 |
| Eliminate an enemy soldier from the matched alliance, T1 → T10 | 15, 20, 25 … 60 (+5 per tier) |
| Eliminate any other enemy soldier, T1 → T10 | 3, 4, 5 … 12 (+1 per tier) |
| Lose one of your own soldiers, T1 → T10 | 3, 4, 5 … 12 (+1 per tier) |
Do: send UR trucks, run Special Ops and use the speedups you have left. Fights against the matched alliance score far more than other kills. Follow your alliance’s plan, and shield up before you go offline, because this is the day other servers raid. Saturday is worth 4 stage points, as much as Tuesday and Wednesday together.
Sunday: rest day
There is no stage on Sunday. Use it to start long building upgrades and research so they finish in time, and leave them waiting to be collected on their scoring day.
What to Save for Each Day
| Resource | Scores on |
|---|---|
| Radar missions | Monday, Wednesday, Friday |
| Building speedups and finished buildings | Tuesday, Friday, Saturday (speedups) |
| Research Data | Wednesday |
| Research speedups | Wednesday, Friday, Saturday |
| Finished research collected for power gains | Wednesday, Friday |
| Fighter Component Chests | Wednesday |
| Hero shards, Exclusive Weapon Shards, recruitment | Thursday |
| Training speedups and soldier training | Friday, Saturday (speedups) |
| UR trucks and UR Special Ops | Tuesday, Saturday |
| Healing speedups | Saturday |
| Fighter Parts, Stamina, Wingman Chests | Monday |
Personal Chests
Besides the alliance result, you earn personal chests for your own points on each stage:
| Chest | Points needed |
|---|---|
| 1 / 2 / 3 | 38,000 / 145,000 / 550,000 |
| 4 / 5 / 6 | 650,000 / 1,020,000 / 2,280,000 |
| 7 / 8 / 9 | 2,630,000 / 3,620,000 / 7,190,000 |
Chests 4–6 need the Medium Reward research and chests 7–9 the Ultimate Reward research in the Alliance Competition research tree. Without them, extra points still help your alliance but don’t unlock those chests. See the Tech Research guide.
Tips That Make the Biggest Difference
- Research the Alliance Competition tree. Points Buff (up to +150% in total) and the Medium and Ultimate Reward chests are the biggest long-term gains.
- Stack with Mission Readiness. When a Mission Readiness window rewards the same action (speedups, training, research), spend in that window to earn both rewards at once.
- Collect, don’t finish. Buildings and research count when you collect them, so finish them early and claim them on their day.
- Check the theme screen. The stage order above is the usual one, but the in-game theme screen is always right.
- Plan with numbers. The VS Scoring Planner uses these base values plus your buffs and shows how far you are from your next chest.
FAQ
How many points do you need to win the week?
Seven of the 13 stage points. Because Saturday is worth 4, winning Saturday plus any two other stages (or any four stages) wins the week.
Why does my scoring screen show different numbers from this guide?
The in-game screen includes your own Points Buff and research. This guide lists base values so every player can apply their own buffs.
Do diamond packs get the Points Buff?
No. Diamond packs always score 35 points per diamond.